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Design Doc:

Pogo is a jump-centric platformer starring Po, a regular if dim-witted human, and Dox, a sentient world-travelling pogo stick. Bounce through whimsical worlds collecting junk food and meeting various colourful characters along the way. Time your jumps perfectly to soar even higher as you journey to find the portals and take your adventure further!

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Pogo was developed in Unity over a 12 week semester as part of a university project at Swinburne University of Technology.

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Responsibilities

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Creative Direction - I led a team of six to create a game prototype in 12 weeks. This involved communicating the vision to the team, organising the project's schedule and tasks, and coordinating the voice over sessions.

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Level Design - I designed each of the levels in the game, beginning from the initial greyboxing to the final versions within the game. Each level was built around the pogo stick's progressively strong bounces, so I took particular joy in hiding secrets and easter eggs in each level for explorative players who took advantage of this.

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Designing the World and Characters - I created the art for many of the characters and worlds within the game, implementing them as I designed the levels. I also animated many of the game's assets to bring out their personality.

Developer: Talbat Studios

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Platforms: PC

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Genre: 2D Platformer

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Year(s) Developed: 2014

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Roles:

- Creative Lead

- Level Designer

- 2D Artist/Animator

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Software Used:

- Unity

- Trello

- Adobe Photoshop

- Adobe Flash

- Paint Tool SAI

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