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Patchy Patients is a first-person shooter with a twist: shoot to heal! Your monster creations, the Frankies, are leaking slime and rapidly flooding your laboratory. Armed with your novelty bandage gun, patch the holes in the Frankies to delay the flooding and last as long as you can!

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Patchy Patients was created in Unity during Global Game Jam 2020 for the theme "Repair" and was developed in a team of seven over a weekend, with some additional polish time afterwards in preparation for the Game Jam Showcase shortly afterwards.

Developers: The Frankies

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Platform: PC/Mac

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Genre: First-Person Shooter

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Year Developed: 2020

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Roles:

  • Creative Lead

  • UI Artist/Animator

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Software Used:

  • Unity

  • Visual Studio

  • Notion

  • Adobe Photoshop

  • Paint Tool SAI

PatchyPatientsWixLogo.png
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Co-ordinating the prototype's vision

I worked alongside a Technical Producer to manage the project's schedule and tasks over the course of the weekend, using Notion to write up tasks and delegate them across the team as needed. I also took responsibility over managing the creative vision of the project both during the game jam and the polishing phase afterwards, managing the scope and how we planned to achieve it in the limited time we had.

Iterating on the Level Assets and Settings

I was responsible for designing and set-dressing the game's level layout in collaboration with the team, developing various art assets to populate the stage with to hone in on the goofier theming. I also helped implement accessibility options including offering multiple control options (Mouse & Keyboard, Xbox Controller) and the ability to toggle on/off visual effects to allow players to tailor their experience as needed.

Implementing an extra layer of Polish

Towards the end of development I took on UI Design and Animation to lighten the load on the rest of the team. I was responsible for developing the assets needed for the UI, and animating both the UI elements and the Frankies' walk cycles. I also designed each of the novelty bandages, and created a script to randomly assign bandages to patched holes on the Frankies.

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